FAQ

Do I need any additional tools or content to use Skybox Studio?

Nope! Skybox Studio is self-sufficient and comes with everything you need to design your own skyboxes. However it is extendable, meaning you can use your own content, such as textures for nebulae, planet surfaces, clouds and displacement maps for background terrains. The manual tells you the specifics the textures must fulfill to be usable with Skybox Studio and you can use the textures contained in the package as blueprints.

 

Do I need to code to use Skybox Studio?

Nope. Skybox Studio was created for artists. No Coding skills are required to use it, editing is done entirely inside the Skybox Studio editor window.

 

Does Skybox Studio support URP?

While editing is only possible in Unity’s standard render pipeline, the output is a set of six textures, one for each side of a 6-sided skybox. You can use the textures to create skybox materials in the universal render pipeline.

 

I’m making a space game. Can I use Skybox Studio to create skyboxes for space environments?

Yes. Skybox Studio allows the creation of both, atmospheric environments as well as space environments.

 

Will Skybox Studio slow down my game?

It won’t. While the editor itself may have an impact on performance during editing, the output is a static 6-sided skybox, that will have no considerable impact on the performance of your scene.

 

Can I have moving clouds, rain and dynamic times of day?

Skybox Studio is not a weather system. The output is always a static 6-sided skybox without animation. The editor simply provides the ability to create and edit skyboxes.

 

Can I share project files and skyboxes made with Skybox Studio?

Absolutely! Anyone using Skybox studio can open project files and edit them. You only have to keep in mind that other users opening your project files must have access to the textures used in the project. This means, that if you use textures of your own that are not included in the asset package, you will have to share them too, in order for others to be able to edit the project files. Please keep in mind that you are not allowed to share Skybox Studio itself, only the project files and the skyboxes you make with it.

 

Can Skybox Studio break my scene?

The Skybox Studio editor is generally safe to use with existing scenes open. However, to make sure that nothing can break, it is always recommended, that you make a backup of your scene, if you have already put a lot of work into it, before editing a skybox with that scene open. While Skybox Studio makes no permanent changes to your scenes, it works within the scope of the currently open scene and accesses the lighting settings and the culling masks of your cameras and directional lights. While all changes are being reverted upon closing the editor, changes may remain, if Unity happens to crash during editing.

 

I see visible seams in my exported skybox. How do I fix this?

It is not clear, why this happens, but fortunately this is easy to fix: Select the exported textures, change the compression in the import settings to anything else and click “Apply”. Revert the changes and click “Apply” again, that should have the issue fixed.

 

The exported textures are quite big. Can I reduce their size on the disc?

Yes. Skybox Studio exports the textures for the skybox at the resolution specified in the export settings and disables compression to grant the highest export quality possible. To reduce the size of the textures, you can choose to have lower output resolutions and increase the amount of compression in the texture’s import settings. This is useful for mobile applications that do not require the highest possible quality for skyboxes and focus on small apps and high performance instead.

 

I’m seeing strange artifacts and silhouettes in the SBS editor. What could this be?

Such artifacts are usually scene objects that somehow make it into the SBS scene by accident. To fix this, simply make sure, none of your active scene objects are on one of the following layers while editing your skybox:

  • TransparentFX
  • Ignore Raycast
  • Water

If you deactivate objects that are on those layers or move them to another layer for the time being, you should be fine.